The game also expanded on the mask salesman's trading quest introduced in Ocarina of Time. In Majora's Mask, he becomes a truly sinister figure, grinning maniacally, tasking Link with reclaiming the titular mask from the Skull Kid who has stolen it, defeating Majora and saving Termina.
As well as the constantly resetting time, which give the game a sense of urgency and tension, even when you can rewind without limit, these masks play a central role in the gameplay. By donning various masks, Link can talk to NPCs who would otherwise ignore him. And, of course, he can transform into a Deku, a Goron, a Zora and, for the final battle, a god, the Fierce Deity, each of which has specific abilities, which can be deployed in specific situations.
It also seems a lot darker than previous instalments. There's not just the Happy Mask Salesman, but the strange figures who populate the game, and it's pretty hard to ignore Link's screams of pain as he transforms.
Like Link's Awakening, it doesn't take place in Hyrule, and neither Ganon, Zelda nor the Triforce make an appearance.
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